![wwe 2k11 full roster wwe 2k11 full roster](https://5kroms.com/wp-content/uploads/2019/07/WWE-SmackDown-vs.-RAW-2K14-Mod-by-Shahzad-iso-5kroms.jpg)
![wwe 2k11 full roster wwe 2k11 full roster](https://i.ytimg.com/vi/7a-h1Y-f_Ng/maxresdefault.jpg)
Could you explain a bit how you put the rosters together? We wanted to make sure the user was able to feel and appreciate the pros/cons of each style of wrestler they controlled. On the flip side, Luchadors are very agile and fast but their level of strength usually suffers.
Wwe 2k11 full roster pro#
Together, these attributes played the biggest roles in the development of a simulation-based roster.ģ) Differentiating fighting styles and card levels: We were heavily influenced by the fighting styles of the Fire Pro Wrestling Series and we felt each wrestler should have a base fighting style that afforded him/her a certain level of general advantages and disadvantages.įor example, Giants are very strong performers but they generally lack speed and stamina. Within our roster set, the user will notice more accurate speed and stamina ratings to each wrestler.įor example, we wanted to eliminate heavyweight wrestlers being able to physically keep up with wrestlers from the cruiserweight division, so we made sure speed and stamina discrepancies between different sized/skilled wrestlers were more noticeable.Ĭonversely, we knew certain wrestlers struggled to consistently display strong conditioning, so we also wanted to ensure the community that we paid attention to the stamina differences between larger and smaller wrestlers. We decided the main attributes that influenced pacing were speed and stamina. We wanted to slow the match pacing down to reflect a more realistic/simulation approach to the sport. We felt that the user wasn’t necessarily at fault since wrestling games have traditionally been promoted as offshoot fighting games. Since we already enjoyed how our system worked, we didn’t want too many disruptions with how things flowed, so we decided to conservatively introduce our system with these new PAYBACKS.Ģ) Realistic match pace and speed : Many users play wrestling video games the same way they play fighting games, wild and crazy.
![wwe 2k11 full roster wwe 2k11 full roster](http://i.ytimg.com/vi/lNIf0_G35YM/maxresdefault.jpg)
In the past, we have spent a large chunk of our time testing the games we have edited, and we noticed how overpowering new features tended to be. We wanted to be conservative, yet fair, with how we distributed these skills. We had three points of emphasis for WWE 2K19:ġ) PAYBACKS : WWE 2K19 introduced skills that influenced how performers reacted when fighting from underneath. Do you have any inspirations in particular for the rosters? I have owned a WWF/E or WCW game every year ever since. Jerrit: My first wrestling game was WWF Royal Rumble on Super NES back in 1993. So I am pushing close to 30 years when it comes to playing wrestling games. LJ: Christmas of 1990, my father bought me my first wrestling game, WWF WrestleMania Challenge on the original NES. How long have you been playing wrestling games? The community has really embraced our roles as WWE 2K editors and given us praise and constructive feedback as to how we could improve our craft. Since we noticed a lack of roster editing within the wrestling community - as well as an overcrowded editing scene within the the NBA 2K community - we decided to start editing rosters for this new series. In addition to editing rosters for the NBA 2K series, we have been editing rosters for WWE 2K since 2K14.
![wwe 2k11 full roster wwe 2k11 full roster](https://m.media-amazon.com/images/I/91ORWXu8gKL._SL1500_.jpg)
We were united by our passion for unrealistic dunks in the NBA 2K series, and have been supporting each other ever since. Jerrit Crosby (HyperBaller21) and LJ Edmonds (DC) have been co-editing rosters since NBA 2K11 (Xbox 360). First, talk a bit about who you are, and who you are working with, and what you are working on? OS’ers DC and HyperBaller21 have created some incredible WWE 2K rosters over the past few years, and they’re at it again with WWE 2K19.Īs the project begins anew this year, we got both HyperBaller21 and DC to take a few minutes away from creating their rosters to explain their history, how they make the rosters, and a bit about their passion for wrestling games in general. Sometimes those members work tirelessly on sliders and sometimes its a time consuming task of creating custom rosters. At Operation Sports we have several amazing and enterprising members who make the games we play better.